Tuesday

Cataclysm Heroic Dungeon: Stonecore

These are my notes on the Stonecore (heroic) dungeon encounter for Cataclysm. After all, don't we want our drake mount, justice points, valor points (for daily random), and 346 gear to get ready for raiding?

Trash:
  • starter trash is a gear/skill check.
  • Crowd Control (CC) is important, particularly the Earthshapers. They transform into an elemental that does massive AoE damage. Focus fire and bring them down fast.
Corborus:
  • Dampening Wave - deals shadow damage, absorbs 4000 healing, and stacks up to 20 times. Dispel if possible. 
  • Constantly move. Boss targets players for these attacks:
  1. Crystal Barrage - 5 yard radius and lasts for about 4 seconds. These crystals will animate and attack after a few seconds and must be AoE'd down ASAP.
  2. In Phase 2, boss burrows and moves to different players. Avoid the dust line, there is flying debris and knockback.
  • Adds appear, DPS these down. 
 Slabhide:
  • Don't stand in the fail. 
  • Frontal attack (Sand Blast) so only tank should stand in the front. No tail swipe. 
  • Casts Eruption on a player which creates Lava Pools, so people within 5 yards of this will be affected (think Defile on Lich King).
  • Upon lift off, look for and avoid standing in the shadows. This is where stalactites will fall like giant spikes.
Ozruk:
  • Knockbacks so tank near a wall so tank doesn't get knocked around.
  • Spread out. Look for Ground Slam which targets a random player and triggers in 3 seconds. Move straight through and stand behind him. This is an AoE ability so everyone should do so. 
  • Shatter ability launches spikes at surrounding enemies.
  • Elementium Bulwark will reflect spells back to casters, so watch for this. 
  • Elementium Spike Shield surrounds Ozruk and causes bleed damage to melee and tank, so pull back when this ability is up.
High Priestess Azil:
  • Gravity Well (void zone) affects both adds and players. Lead adds into this.
  • Force Grip will throw tank, so interrupt if possible. 
  • Energy Shield (air phase) triggers a knockback and reduces damage done to her by 75%.

No comments: