Trash:
- starter trash is a gear/skill check.
- Crowd Control (CC) is important, particularly the Earthshapers. They transform into an elemental that does massive AoE damage. Focus fire and bring them down fast.
- Dampening Wave - deals shadow damage, absorbs 4000 healing, and stacks up to 20 times. Dispel if possible.
- Constantly move. Boss targets players for these attacks:
- Crystal Barrage - 5 yard radius and lasts for about 4 seconds. These crystals will animate and attack after a few seconds and must be AoE'd down ASAP.
- In Phase 2, boss burrows and moves to different players. Avoid the dust line, there is flying debris and knockback.
- Adds appear, DPS these down.
- Don't stand in the fail.
- Frontal attack (Sand Blast) so only tank should stand in the front. No tail swipe.
- Casts Eruption on a player which creates Lava Pools, so people within 5 yards of this will be affected (think Defile on Lich King).
- Upon lift off, look for and avoid standing in the shadows. This is where stalactites will fall like giant spikes.
- Knockbacks so tank near a wall so tank doesn't get knocked around.
- Spread out. Look for Ground Slam which targets a random player and triggers in 3 seconds. Move straight through and stand behind him. This is an AoE ability so everyone should do so.
- Shatter ability launches spikes at surrounding enemies.
- Elementium Bulwark will reflect spells back to casters, so watch for this.
- Elementium Spike Shield surrounds Ozruk and causes bleed damage to melee and tank, so pull back when this ability is up.
- Gravity Well (void zone) affects both adds and players. Lead adds into this.
- Force Grip will throw tank, so interrupt if possible.
- Energy Shield (air phase) triggers a knockback and reduces damage done to her by 75%.
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